Visit the site: http://www.urgentevoke.com/
Here is a game with a difference: there are no rules, and the players and their actions will help real people around the world. It looks promising, and it requires a proactive approach.
It is an ideal game for those of us who prefer to break (or invent) rules rather than follow them, who don’t like predictability, and who are open to learning through play. It’s Alternative Reality Games for the year 2010.
Summary via http://boingboing.net/2010/02/02/evoke-alternate-real.html:
“Master alternate reality game designer Jane McGonigal’s latest venture is Evoke, a project to connect young people in Africa to their counterpars in the developed world “to empower young people all over the world, and especially in Africa, to start tackling the world’s toughest problems: poverty, hunger, sustainable energy, water security, conflict, disaster relief, health care, education, human rights.”
The game’s motto is “If you have a problem, and you can’t solve it alone, EVOKE it,” and it’s reminiscent of Warren Ellis’s fantastic comic Global Frequency — a loose network of people with diverse skills working for everyone’s mutual benefit to solve real-world problems. ”
A good reason to join and play is to see how new games are being played, online and offline. Through the gaming process, also learn how online communities are formed, how joint goals are reached by complete strangers, and understand a little better the dynamics of play and interaction on a wired world.
Now, let’s see how far I get… are you joining?